Getting your first Dinoz

When you first create your account you begin with 20,000 in-game gold. To be able to play you need at least one Dinoz. The cheapest Dinoz available costs 16,000 gold. For more information about how the Dinoz are different, see the Dinoz page. It is recommended you buy the cheapest Dinoz you can find as your very first Dinoz.

If this is the very first time you play the game you should spend all your gold coins right away to get familiar with the game, then go to your account settings and reset the account. Everything will be reset and you will start over with 20,000 gold again. When you feel ready to play the game for real, buy the cheapest Dinoz you can find, and save the rest of your gold until you can afford to buy another Dinoz.

The quickest way to make money in the game (unless you want to pay real currency) is to have many Dinoz, because with every step you take with every Dinoz you have you will earn a little gold. If you are ready to spend real currency on DinoRPG, it is a good idea to do so at the very beginning - get many Dinoz right away and then let your many Dinoz take care of the income from then on. That way you get the most value for your money.

Inventory

In your inventory you should have these items when you start:

  • 1 Angel Potion - You can use it to avoid XP loss if you die (try not to die though).
  • 4 Cloud Burger - Restores 10HP each. A Dinoz with under 50% maximum health can rest (instead of moving) to recover 1 health/hour until it has 50%.
  • 10 Madam Irma's Potion - Gives you a new turn immediately, can be used right away to collect gold and a second Dinoz as soon as possible.
  • 2 Meat Pie - Restore 30HP each, should only be used on fully rested Dinoz.

Questing

Before you leave Dinotown (where you start) you should talk to Michael The Guide. As you play the game he is a helpful resource telling you when to go where and other useful tidbits. Talking to Michael is also the only way to get to Dinoplaza.

To get your first quest (also called mission) you need to visit Grandpa Joe. He lives in the north east at the place called Grandpa Joe's Home. To get there from Dinotown you take one step east to The Fountain of Youth, and then a second step north to Joe. If you need help with a quest, have a look at the Quest page.

Leveling

To reach level 2 you need 100 XP. For more information on how to get XP, see Experience Points.

When you level up, the game will give you an extra point in one of the Elements. The element is selected randomly from 20 options from your Dinoz's level up chart. One occurrence of an element on this chart means a 5% chance of getting this element when you level up, two occurrences means 10%, etc. Different Dinoz races have different level up charts, see Dinoz for more information.

For every 1 point in a new element, you do more damage and take less damage from it. You will also be asked to select a new skill every time you level up, and your options here depends on what element you just got. Most skills will need to be unlocked, see Skills for the full skill trees. To unlock new skills you will have to spend one level up on unlocking instead of getting a specific skill. When unlocking, you either unlock all available skills of that element, or none, which means that it is often more valuable to wait with unlocking until it is your only choice left.

Where to next?

To see what different actions you can perform each turn, see Actions. Not all of these will be available right away, but the list can help you set up goals about what you want to do later on.

After you finish Grandpa Joe's quests, it is recommended you get the Buoy and head south to the Atlanteid Islands. You can read more about this on the clans pages, forum or on this page.

It is also recommended you "sacrifice" one Dinoz to be a "designated Goblin Merguez collector". Keeping your Dinoz inventories filled with as many Merguez as possible is a cheap way of losing less HP, which in the long run means spending less time on resting, and more time on playing. To keep the inventories filled, however, you will need to keep one Dinoz stationed at the Ashpouk Ruins so it is recommended to only do so with a Dinoz you don't care much about, preferably when you have four Dinoz or more. Remember that you can still talk to the Merguez Seller even if your Dinoz has fought, so to not abandon the Dinoz completely you can still fight on the spot each turn.

Update (january 2014)

Dinoz will be able to travel their path to maximum potential much more quickly!

  • XP distribution re-evaluated, combats against monsters will earn between 20% and 90% more experience depending on the level of your dinoz!
  • New ultra-powerful dinoz from the dark world have started to appear all across Dinoland!
  • Fortunately, they'll only be inclined to fight veteran dinoz! Will you be up to the challenge? Will you take them down?
  • The first mission of the Sage Rhubarbabao'riley is now only available to dinoz having reached level 30, the second is available to level 40 and the other missions to level 50+.
  • We take this opportunity to remind you all about dinoz under level 10, who have a free action every x hours, corresponding to their level. They are obliged to level-up when this action is offered. These extra turns are a helping hand to prepare your dinoz for battle!