Fire

Level 1 Level 2 Level 3 Level 4 Level 5
Strength Matrial Arts Blowtorch palm
Vigilance Warlord
Waikikido Bazalt Armor
Buddha
Charge Kamikaze Ram
Sprint
Divine Propulsion Infernal Talons
Burning Claws Smashroom Hunter Giant Hunter Dragon Hunter
Lava Flow Vulcan
Burning Breath Combustion Torch
Elementary Teacher
Flying Totem
Fire Ball Armor of Ifrit
Dijin
Wrath Fury Incandescent Aura Meteors
Golem
Vengeance Vendetta
Odine
Warm Blood Nap Self-Control Brave
Burning Heart Blessing of the Fairies

STRENGTH PATH

1 Strength P Increase the strength of all assaults by 1 -
2 Martial Arts P Increase the strength of all assaults by 2 -
2 Charge P Increases the strength of the first attack by 5 -
2 Divine Propulsion P Increases speed of fire attack by 30% and decreases fire element by 2
Quetzu only.
-
3 Blowtorch Palm A Attacks one enemy with a Fire power by 10 then decreases the Dinoz initiative by 15 weak
3 Vigilance P Increases the Fire defense by 5 -
3 Waïkikidô P Increases the counter-attack chance by 10% and the maximum of health points by 20. Decreases the Dinoz initiative by 5 -
3 Kamikaze A Attacks one enemy with a Fire power 15 then the Dinoz loses half of his life weak
3 Infernal Talons S Inflicts continuous fire damage on an adversary
Quetzu only. The black flames does damage equal the flaming dinoz' element (per round like Acid Blood), but the damage is based on the target (flaming) dinoz', not on the attacker's (the quetzu) fire element.
-
4 Warlord P Increases the strength of all assaults of all Dinoz in the Group by 2 -
4 Ram P Increases the strength of the first assault by 20 -

BURNING CLAWS PATH

1 Burning Claws P Increases the strength of all fire assaults by 7 -
2 Smashroom hunter C Enables the Dinoz to hunt small animals in some places -
2 Burning Breath A Attacks all enemies with a Fire power by 5 weak
3 Giant Hunter C Enables the Dinoz to hunt medium animals in some places -
3 Lava Flow A Attack 1 enemy with Fire strength of 12 normal
3 Fire Ball A Attacks one enemy with a Fire power 7 weak
3 Combustion E All the enemies lose health points equal to their Wood element weak
4 Dragon Hunter C Enables the Dinoz to hunt rare and dangerous animals in some places -
4 Torch S The Dinoz is on fire
Increases defense +10 fire (this part of the effect is not noted in the description)
When an enemy lands an attack it will loose up to 1-10HP, very effective, but your dinoz will also loose 1 HP after each attack
-

WRATH PATH

1 Wrath E Increases the strength of the next assault by 25% weak
2 Fury P Increases the strength of all assaults by 3 and decreases all defenses by 2 -
2 Warm Blood P Increases the initiative by 4 -
3 Incandescent Aura P Increases the Fire element by 2 -
3 Vengeance P Increases the counter-attack chances by 5% -
3 Burning Heart P Increases the strength of all assaults by 12 and increases the maximum health points by 20 -
3 Nap A The Dinoz recovers up to 20 health points and falls asleep weak
4 Meteors A Attacks all enemies with a Fire power 10 high
4 Self-Control S Prevents all negative status and decreases the initiative by 3 Makes your Dinoz unaffected by any of the enemies attack effects like slowing it down with gel, marsh, vines or getting poisoned. -
5 Brave S The Dinoz won't be able to be part of a Group anymore. Increases the Fire element by 6 the maximum life by 50 and the speed by 15%. -

DOUBLE SKILLS

Basalt Armor Wood Cocoon
Fire Waikikido
P Increases the armor of the Dinoz by 3. -
Sprint Lightning Chaos Path
Fire Kamikaze
P Increases the initiative by 6. -
Elementary Teacher Water Absolute Zero
Fire Combustion
P Increase of 2 elements Water and Fire -
Vendetta Fire Vengeance
Air Achilles' Heel
P Increases the chance of counter-attacks by 20%. -

INVOCATIONS

Buddha Air Awakening
Lightning Concentration
Fire Martial Arts
+10 defense to each element on each dinoz on the team
Hippoclam only.
very high
Vulcan Lightning Diamond Fangs
Fire Lava Flow
Attack all enemies with a power of 20Fire
Moueffe only.
very high
Flying Totem Air Awakening
Fire Combustion
Attacks an enemy with a strength of 30Air
Kabuki only.
very high
Armor of Ifrit Wood Faroe Heritage
Fire Fireball
Improve Fire element defense by 20 points for the whole team.
Softpig only.
very high
Dijin Air Fetid Breath
Fire Burning Breath
Attacks all enemies with an Air invocation of strength x20
Pteroz only.
very high
Golem Fire Incandescent aura
Lightning Elemental Fission
Increase +20Lightning defense for all Dinoz in your group
Rocky only.
very high
Odine Fire Vengeance
Water No Mercy
Attacks an enemy with a strength of 30Water
Sirain only.
very high
Blessing of the Fairies Fire Burning Heart
Wood Primal State
Add 10 initiative to all dinoz in the group.
Gorilloz only.
very high
Salamander Fire Blowtorch palm or Vigilance
Water Fatal Hit
Attacks an enemy with a strength of 40Fire.
Feros only.
very high

Fire Sphere SPHERE SKILLS

1 Brazier E Attacks all enemies with Fire at a strength of 3. normal
2 Detonation E The Dinoz loses 5 health points and gain 15 intiative. very high
3 Heart of the Phoenix P Increases the health points recovered at rest by 15%. -