Gods and racial invocation
Ancient legends speak of divinities ruling over Dinoland. When gods fought, vast areas shook from the noise alone. These battles were so violent that some maintain that it was these very battles that shaped the world as we know it.
You can awaken these ancient gods and make pacts with them to unleash the devastating power of your dinoz. The first known power is Quetzalcoat. You can use it only once per combat, but it is powerfull.
Quetzu | ||
Quetzalcoat | ||
Attacks all enemies with a Lightning power 40 | ||
Celerity > Double Hit > Lightning > Quetzalcoat |
How to unlock invocations skill?
First you need to talk to Master Zenith, located in Brutforce.
This has to be done only once for account.
Then you need to talk to the masters, according to the Dinoz race, and unlock Invocator skill (just as Dobule-Skill at Madam X).
Quetzu is the only dino which doesn't need to talk with master to unlock Invocator skill and only which need only one skill to get its invocation. All other dinos must talk with their master (see table below) and have two (or more!) required skills (like for double-skills).
Invocation can be activated only once during the fight!
Invocations now break through Bubble!
Remember! You have to do some missions and quests before you can meet/talk with some of the masters and you can't talk with the masters during some quests.
- to see Madam X you have to finish 'The lost dog' mission from Grandpa Joe
- to see Elemental Master you have to finish Soft Shaman missions (except 'Unfair Trade' and 'Quarrel')
- to speak with Yakuzi you have to finish Kabuki quest
- to speak with Rocky King you have to finish Rocky King quest
- you can't talk with Anna Tomie before the building of Clinic
- you can't talk with Venerable when he is wounded after a fight with Morg (see Celestial Island of Nimbao)
- you can't talk with Klutz when his workshop is destroyed (see Quetzu quest)
Moueffe | ||
Venerable | ||
Venerable's Lair (Lavapit) | ||
Vulcan | ||
Attack all enemies with a power of 20 fire. | ||
Lava Flow + Diamond Fangs | ||
Softpig | ||
Soft Shaman | ||
Big-All-Hot Volcano (Lavapit) | ||
Armor of Ifrit | ||
+20 defense on the fire element for all the Dinoz in group | ||
Fireball + Faroe Heritage | ||
Winks | ||
Atlantean Guard | ||
Mutant Falls (Atlantean Islands) | ||
Sacred Whale | ||
Improve water element defense by 20 points for the whole team. | ||
Master Fisherman + Adrenaline | ||
Glidwings | ||
Elemental Master | ||
Big-All-Hot Volcano (Lavapit) | ||
Raijin | ||
Attack all enemies with a power of 20 | ||
Lightning + Elasticity | ||
Castivorous | ||
Isabella | ||
Market Place (Dinoland) | ||
Werewolf | ||
Attack all enemies with a power of 30 | ||
Wild Instinct + Vivacious Wind | ||
Rocky | ||
Rocky King | ||
King's Citadel (Magnetic Steppes) | ||
Golem | ||
+20 defense on the lightning element for all the Dinoz in group | ||
Elemental Fission + Incandescent Aura | ||
Pteroz | ||
Profesor Eugene | ||
University (Dinoland) | ||
Djinn | ||
Attacks all enemies with an air invocation of strength 20. | ||
Burning Breath + Fetid Breath | ||
Cloudoz | ||
Madam X | ||
Brutforce (Dinoland) | ||
Fujin | ||
Add 50% of speed to all in the group | ||
Lightning Dance + Vacuum Disk | ||
Sirain | ||
Anna Tomie | ||
Dinotown Clinic (West) | ||
Ondine | ||
Attacks an enemy with a strength of 30 fire | ||
Without Mercy + Vengance | ||
Hippoclamp | ||
Master Hydragol | ||
Mutant Falls (Atlantean Islands) | ||
Buddha | ||
Add +10 to defense in all elements of all Dinoz in group | ||
Martial Arts + Concentration + Awakening | ||
Goriloz | ||
Michael The Guide | ||
Dinotown (Dinoland) | ||
Blessing of the Fairies | ||
Increases initiative of the group by 10 | ||
Primal State + Burning Heart | ||
Wanwan | ||
Forest Warden | ||
Blacksylva Door (Grumhel Forest) | ||
Yggdrasil | ||
+20 to wood defense for the whole team | ||
Gathering + Forest Keeper | ||
Santaz | ||
Klutz | ||
Klutz' Workshop (Atlantean Islands) | ||
Hades | ||
Bugged effect | ||
Tenacity + Fetid Breath + Tricky Hits | ||
Feroz | ||
Mr Bao Bob | ||
Mr Bao Bob's House (Atlantean Islands) | ||
Salamander | ||
Attacks an enemy with a strength of 40 | ||
Blowtorch palm or Vigilance + Fatal Hit | ||
Kabuki | ||
Yakuzi | ||
Totem Island (Atlantean Islands) | ||
Flying Totem | ||
Attacks an enemy with a strength of 30 | ||
Awakening + Combustion | ||
Mahamuti | ||
Grandpa Joe | ||
Grandpa Joe's Home (Dinoland) | ||
Leviatan | ||
Attacks all enemies with an invocation of 20. | ||
Tornado + Acid Blood | ||
Tofufu | ||
Master Zenith | ||
Brutforce (Dinoland) | ||
Grand High Babooner | ||
+20% dodge to your team | ||
Charisma + Lightning Dance | ||
Etherwasp | ||
Sage Menthos | ||
Observatory (Nimbao) | ||
Hive Queen | ||
Empty opponent dinoz endurance bar | ||
Precocious Spring + Vivacious Wind | ||
Smog | ||
Old Robot | ||
Island Head (Nimbao) | ||
Hercolubus | ||
Deals non-elemental damage on all foes. | ||
Corrosive Archangel + Vaporous Form | ||