Bestiary
- Dinoland
- Lavapit
- Atlantean Islands
- Dino Plaza
- Grumhel Forest
- Dark World
- Magnetic Steppes
- Monster Island
- Celestial Island of Nimbao
- Caushemesh
- Others
Dinoland Kingdom enemies
Smashroom
20
lvl 1
His foe will inflict 1-2 damage per attack.
Their assaults are simple, and they generally appear in group.
Easy to kill monster.
Wolf
30
lvl 2
The attacks of this foe are not that strong, but his Bite skill
can inflict up to 4 damage on a low level Dinoz.
Easy to kill monster.
Special Skill: Bite
Gluon
35
lvl 4
This foe rarely appears and can be dangerous against low level Dinoz.
It often uses the Absorption skill, which enables it to steal 1-7 from your Dinoz and restore its own health.
Special Skill: Absorption
Green Giant
70
lvl 2
This enemy does not only have a lot of health points,
but it also uses the Regeneration skill to restore up to 7
several times during a battle.
Special Skill: Regeneration
Giant Chicken
80
lvl 18
The speed of this enemy is outstanding!
It can attack several times the same turn.
However, its attacks are weak and inflict little damage.
Piglou
50
lvl 1
Christmas time
Piglou, Giant Piglou, Super Piglou, Ultra Piglou - those monsters stats seem to change depending on the level of the Dinoz fighting it and
are only available in dinoland and yield quite a bit of XP, the Ultra Piglou yielding the most XP.
Wild Snoar
50-60
lvl 1
It has 5 defense in all elements.
It usually does 2-3 damage, but if you have carapace it does only 1.
Big All-Hot enemies
Flamelet
10
lvl 1
The flamelets have very little health, but since they always come in groups (2-4) they can still cause damage.
If left alive long enough, they can (instead of an attack) call for another flamelet to join the battle (reinforcement).
Flamelets only use Fire attacks.
Special Skill: Reinforcement
Goblin
60
lvl 1
The Goblin is weak, but fast. It never does more than 1 damage with each hit, but it often
attacks with multi-attack (and sometimes even counter attack with multi-attack),
which in effect means it can do an infinite amount of damage with each attack.
Appears in group 2 or 3 goblins.
Special Skill: Multi-attack, Counter Attack
Baby Archelion
70
lvl 1
The first attack of this enemy is around 4-7 for Dinoz above level 10, but the following attacks are usually only 1-2.
This monster is less dangerous than it looks.
Cobraziero
100
lvl 17
This enemy is dangerous when you first encounter it, as it is both quick and strong.
For dinoz around lvl 17 it doing 15+ damage per hit! Less dangerous later on.
Atlanteid Islands enemies
Pirhanoz
10
These enemies only occurs in groups of 3 (and 6, 9, etc).
They have a 70% chance of using Flight, but rarely attack for more than 1 point of damage.
Special Skill: Flight
Kazkadine
50
Uses immaterial status evading attacs, but general it's weak monster.
Special Skill: Immaterial
Eeloz
120
lvl 11
Very tough monster, you will take lots of damage from fighting it.
Its attacks are not as dangerous as the damage causes in contact when being attacked.
This enemy retaliates lightning 1-5 damage whenever you directly hit it,
therefore, the best are elemental attacks (eg. Water Cannon) and events (eg. Cold Shower).
Very dangerous for low-level dinos.
Very dangerous for low-level dinos.
Borg
100
lvl 20
Big but slow monster. Attacks are week but defense is strong -
in addition their defensive skill cancels the effect of elemental attacks (eg. Water Cannon)
and events (eg. Cold Shower).
Special Skill: Resistant
Dinoplaza Kingdom enemies
Mega Smashroom
10
lvl 8
Contamination and immune to poison.
Mimic
30
lvl 30
Grumhel Forest enemies
Korgon
10
lvl 1
Wooden element monster, can be summoned with Wood Korgon Reinforcement.
Its first assault when summoned is normally around 10-15 damage.
Very weak monster, but appears in group.
Bramble Eater
80
lvl 1
This enemy does not attack; however, it counter-attacks almost every normal attack and non-ranged special attacks.
It has a pretty high defense against direct hits but not against ranged attacks.
Special Skill: Counter Attacks
Tawny-Bat
50
lvl 1
Strong armored monster. These enemies don't take the full damage but only a reduced damage,
like for example merchants. Damage reduction and Flight makes them quite resilient.
Their attacks can be dangerous for low-level dinos ( 4-5 damage for each attack!).
Special Skill: Flight
Arboreal Guardian
90
lvl 21
This enemy is very slow, however it counter-attacks often and will occasionally
use Comet to damage all the Dinoz in the group at once.
It has not much , but high damage reduction.
Special Skill: Counter Attacks, Comet
Dark World enemies
Pirhan-Os
10/15
lvl 18
Twilight Cementary, Katatombs, Atlanteid Islands, Dark World
These enemies behave just like ordinary Pirhanoz, but their strength is incredible.
They have a 70% chance of using Flight and high damage reduction.
Wereroze
20
lvl 1
Dark World
Amenpenne
35
lvl 1
Dark World
Magnetic Steepes enemies
Scorpwink
50
lvl 5
This monster doesn't punch hard but evades attacks roughly 80% of times.
Stinger attack triggers seldomly and can be countered by antypoison. Immune to poison.
Special Skill: Dodge, Sting
Lilworm
60
lvl 8
It has more health than normal worm. Its attacks are weak and it poses little threat.
Earthworm
30
lvl 5
This worm has low and unimpressive armour, but his attacks are very powerfull.
His special skill negates water damage and heals him by the same amount, making it difficult for dinoz strong in water.
Special Skill: Jump, Water absorption
Earthworm Matriarch
60
lvl 5
This worm is stronger than normal Earthworm and can summon reinforcements.
His special skill negates water damage and heals him by the same amount, making it difficult for dinoz strong in water.
Special Skill: Jump, Water absorption, Reinforcements.
Emmemma Bandit
5
lvl 1
These bandits attack very often, but there attacks deal very little damage and they withstand allmost no hits.
Instead of attack they could steal gold and in next attack flee from battlefield.
They appear in group.
Special Skill: Steal, Flee
Mattmut Bandit
20
lvl 1
These bandits attacks are fairy powerfull.
Instead of attack they could steal gold and in next attack flee from battlefield.
They appear in group.
Special Skill: Steal, Flee
Zaxa Bandit
30
lvl 1
They punch hard and have better armour.
Instead of attack they could steal gold and in next attack flee from battlefield.
They appear in group.
Special Skill: Steal, Flee
Bambooz
30
lvl 1
These monsters are encountered only around devourers.
They are not dangerous. Every Appear in groups.
Kaktuz
25
lvl 35
These monsters are the nightmare of the steppes.
While its health is low, its armour is extreme, most attacks dealing only 1 damage.
Every time an attack hits, the attacking dinoz takes damage: 1 at first attack, 2 at secound, 3 at thrid etc.
Non-contact attack skills advised, damage from fight with this monster can be extreme.
Strong foe particulary resistent to Lightning attacks.
Special Skill: Dodge
Monster Island enemies
Minimouk
10
lvl 1
Dodge, Call Friends [all allied Minimouks join the attack]
Special Skill: Dodge, Reinforcements
Moukitz
30
lvl 1
Dodge, Minimouk Reinforcment, Intangible [itself or ally]
Special Skill: Dodge, Reinforcements, Intangible
Frukoptère
60
lvl 1
Flight [itself or ally], [Stays in Flight]
Special Skill: Flight
Mantooze
90
lvl 5
Poision Immunity, heals 1 [itself and allies (even dead ones)], Last Breath [poisons all enemies]
Special Skill: Last Breath
Vegetox Guard
30
lvl 5
Vines, Repell [repelled damage depends on assault value of the attacker]
Special Skill: Vines, Repell
Demon
100
lvl 20
Multiple attacks [many]
Frutox Guard
50
lvl 5
High initiative
Nimbao enemies
Gromster
40
lvl 1
Common at lvl ~30-36
Special Skill: Riposta
Gromster
50
lvl 1
Common at lvl ~36-40
Special Skill: Riposta
Gromster
80
lvl 1
Common at lvl ~40+ (especially on Summit of Everwest and snow area)
Special Skill: Riposta, Multi attack
Ecurenne
70
lvl 1
Common at lvl ~35-45 (especially on snow area)
Special Skill: Multi attack
Lapouf
50
lvl 1
Common at lvl ~40+
Special Skill: Riposta, Dodge
Soldat
50
lvl 1
Common at lvl ~30-35
Special Skill: Multi attack
Dorolobo
80
lvl 1
Common at Nimbao upper levels
Dorogon
80
lvl 1
Common at lvl ~44+ and on Nimbao upper levels
Special Skill: Fireball
Captain
70
lvl 1
Common at lvl ~42+
Special Skill: Multi attack, Dodge
Caushemesh enemies
Cranite
200
--
Special Skill:
Crokocroc
60
--
Special Skill:
Rokking
100
--
Special Skill:
Groulem
70
--
do passive damage (like eeloz) to attacking dinoz (makes 2-3 on lvl 47 kabukis)
Special Skill:
Chimcheree
150
--
counters a lot like Gromster, but without multi attack
Special Skill: counters attack
Dark Hippoclamp
200
--
Assaults above 100 pv, Has no power of any kind
Dark Winks
700
--
Assaults above 100 pv, Has no power of any kind
Dark Gorilos
400
--
Assaults above 100 pv, Has no power of any kind
Dark Pteroz
200
--
Assaults above 100 pv, Has no power of any kind
Dark Rocky
300
--
Assaults above 100 pv, Has no power of any kind
Dark Moueffe
500
--
Assaults above 100 pv, Has no power of any kind
Others enemies
Angry Merchant
30
Dinotown (Madam X:Police Chase)
While they only do 1 damage with each hit, their armor is so tough you might end up losing 50+ in one fight.
Avenger Korgon
30
lvl 1
Dinotown, Sticky Swamp (Elemental Master: Wood Lesson)
While they only do 1 damage with each hit, their armor is so tough you might end up losing 50+ in one fight.
Dark Hippoclamp
70
lvl 7
Waikiki Island
Dark Megasmaschroom
60
lvl 1
Master Elemental Mission
Contamination
Dark Pteroz
70
lvl 9
Bazalt Slopes
Earth Elemental
100
?
Underwater Dome (Archsage: Zor's Glove)
In contrast to the other elementals, this one attacks with all elements.
The first assault of this enemy is really strong (20-40 damage) but the rest of them are harmless in comparison.
Fire Elemental
60
lvl 7
The University (Profesor Eugene: Climbing Gear)
This foe can inflict a lot of damage in its primary element, but it is not very strong in the others.
It always attack with fire.
Masked Korgon
60
lvl 1
Sticky Swamp (Elemental Master: Wood Lesson)
Accorn Thrower
Megawolf
60
lvl 1
The University (Strange Creature: Dinotown)
This enemy shows up during the half-mission from the Strange Creature.
Stand in Dinotown and click Fight to attack it - just moving into Dinotown is not enough, you have to click Fight.
Make sure your Dinoz are strong enough as it will show up already for a level 1 Dinoz.
This enemy is very quick and attacks with 3 points of damage on a level 1 Dinoz and also uses Double Hit skill.
Old Scorpscuba
30
lvl 5
Frish Port (Joveboze: Scorpscuba Caller)
This foe is slow, but the attack of its primary element can be very dangerous for low level Dinoz.
To fight it you must talk to Joveboze.
Strange Rock
150
lvl 13
Brutforce
Focus
Tower Guardian
300
lvl 15
Dark World
Immune to four of the five elements (at random).
Water Elemental
50
lvl 5
The University (Profesor Eugene: Swimming Buoy)
This foe can inflict a lot of damage in its primary element, but it is not very strong in the others.
Takes almost nothing from fire and water, but takes about double from lightning.
Adult Dwarf Archelion
All Big Hot
Immune to Petrification
Immoune to poison
not immune to slow
Attack usual
Hints as for fight with Morg
XP 1k for last killing
Immoune to poison
not immune to slow
Attack usual
Hints as for fight with Morg
XP 1k for last killing
Special Skill: multi-attack
Behemot
Magnetic Steppes
Immune to Petrification
In fights 2-4 he is immune to poison, smelly aura had no effect on him
Not immune to slow
Attack usual
XP 1k for last killing
In fights 2-4 he is immune to poison, smelly aura had no effect on him
Not immune to slow
Attack usual
XP 1k for last killing
Special Skill: multi-attack
Serpether
700-800
Caushemesh
First Encouter: Ethereal Well
Immune to Petrification
Not poison immune, not immune to slow.
Attack aoe
XP 1k for last killing
Immune to Petrification
Not poison immune, not immune to slow.
Attack aoe
XP 1k for last killing